Nick Vanzetti is the Managing Director of ESL Australia and VIM Media & Events. A passionate advocate of the esports community, he has helped shape the region's largest events & leagues. Nick has spent 15 years in the games industry, combined with careers in event project management, film & television and games retail management prior to the commencement of his own company, VIM. Having grown the esports & gaming services business over the last 5 years to manage 20 permanent staff, Nick helped steer VIM to become part of the world's largest esports company in ESL.
In 2017, Nick and team at ESL brought the Intel Extreme Masters to Sydney, Australia's largest ever esports event. The event was a landmark success, helping raise the profile of esports in Australia and receiving recognition winning Best New Show and Best Show Team at the Event & Exhibition Association of Australia's Awards for Excellence.
CEO & Board Member
Mat Jessep is a lawyer and athlete manager with specialist skills and experience in sports, media, and entertainment law. With offices in Sydney and LA, Mat has advised esports players, teams, investors, and event organisers around Australia, as well as sporting bodies, teams, athletes, sponsors, and rights holders in the local traditional sports space. Along with a around 15 years in the corporate sector in marketing management roles, over the past 7 years (and more recently in esports) Mat has developed particular expertise in advising clients in relation to sports governance issues, player contracts, and the development of strategy and effective corporate structures for the commercialisation of sports properties and risk mitigation.
Mat holds a Bachelor of Commerce Degree and a Diploma in Law, and is a member of the Australian & New Zealand Sports Law Association (ANZSLA) and the US based Sports Lawyers Association (SLA), as well as being admitted as a solicitor in the Supreme Court of New South Wales, and on the Roll of the High Court of Australia.
With seven years’ experience in various facets of electronic sports, technology and community work, Christopher led the board of directors in the opening of EGAA. Experienced in competing, management, professional consultation and sponsorship of competitive gaming, Christopher chairs the company mission “to promote fair electronic gaming for all”.
With seventeen years’ experience in traditional sports along with strategy and management consulting roles, Dave entered esports in 2016 through an initial investment in LG Dire Wolves under his business, Guinevere Capital. Dave is a graduate of the Australian Institute of Company Directors.
Bringing 15 years of experience in multiple facets of the gaming industry to the table, Jason is a passionate supporter of the gaming and geek communities in New Zealand. Helping to shape the Kiwi esports industry with involvement the New Zealand World Cyber Games qualifiers and managing the eBlacks, New Zealand's national esports team during the 2000’s. More recently Jason has worked for Xbox and OMEN by HP supporting local Tournament Organisers and communities to provide opportunities for Kiwi gamers to realize their international ambitions.
Currently Jason serves as the Games and Esports Lead at OMEN by HP New Zealand.
Anna is an experienced media industry executive specialising in sports and broadcast consulting. She is currently the Head of Market Development at Telstra Broadcast Services. Anna has had previous global leadership roles in London, Singapore and Boston, and now works at the convergence of the traditional broadcast industry, leading edge telecommunications and digital platforms. Over the last few years Anna has had the opportunity to work closely with the games and esports communities as a broadcast and technology services provider, and has been an active member of the growing local esports community. She has championed a diverse and inclusive esports industry and believes we have both an obligation and an opportunity to make the EGAA a world leading organisation that supports and promotes diversity and inclusion in all aspects of games and esports.
Anna is also on the Board of SMPTE (Society of Motion Picture and Television Engineers) Australia Section, represents Telstra as a Director on the IABM (International Association of Broadcast Manufacturers) Board, and is a member of SVG (Sports Video Group). She brings her interests in innovation, sports, and women in technology to the board, as well as industry engagement. We look forward to having Anna contribute to the growth and management of the EGAA in this exciting time for games and esports in Australia.
A tournament competitor and organiser with over a decade of experience in Australian and international esports. A former professional gamer, has represented Australia in fighting games at televised and world finals events. Contributed to the community as a commentator, event host and writer with freelance writing on esports at The Age, Kotaku, Gamespot, Hyper magazine and Good Game TV. Has managed PR, Media and strategic direction and served three years as President of not for profit gaming events group CouchWarriors.
Currently works in the games industry at Double Jump Communications, managing esports leagues for clients such as Hi-Rez Studios (SMITE, Paladins) and engaging content creators and team organisations with sponsors. Passionate all competitive gaming, an advocate of unity and communication in the scene. Believes in the equal importance of every level of play from gatherings of friends, to grassroots tournaments up to major esports events with huge audiences.
Eranga De Silva
Eranga has experience organising and running esports viewing events. Eranga has also managed various community gaming groups.